Hello, I'm Colleen!
MScBMC, BSc Hons
I am a visual artist trained to communicate science. I love coming up with creative and fun ways to visually explain abstract concepts and tell stories, and am an avid advocate for accessible, inclusive resources, and better healthcare for all. I personally want to help the community at large by telling stories and helping others tell their own.
Work interests
- Student and/or patient education
- Interactive media and game design
- Mental health education
- Graphic medicine
- Opportunities to increase the representation of minority groups in media
-...any project I can learn and grow from (even non-science related).
Currently available for: Remote part-time/contract freelance projects
Education
2017 - 2019MSU Biomedical Communications
Institute of Medical Science, Faculty of Medicine | University of Toronto
Mississauga & Toronto, Ontario, Canada
2013 - 2017
Hon BSc Psychology, Neuoscience & Behaviour (Mental Health sp.), Summa cum laude
Faculty of Science | McMaster University
Hamilton, Ontario, Canada
Work
2021 - presentFreelance Designer, Illustrator, and Writer
Self-employed; based in Boston, MA
Interfaced with clients, both within and outside of the scientific domain—including, but not limited to, hospitals, scientific research,
public education, entertainment, and the general public—to facilitate the creation of visual solutions tailored to their needs
Created visual assets including, but not limited to: 2D animations, logos, album covers, customized art prints, and short form comics
Involved with projects through various phases as the sole contributor or as part of a team
July 2022 - October 2024
Associate Medical IIlustrator
Osso VR Inc., VR Surgical Training & Assessment Platform, USA Remote
Translated complex surgical techniques into defined sections, steps, and interactions and implemented them into a VR module
Identified key learning outcomes for each procedure from surgical technique guides, videos, hands-on labs, and subject matter expert review
Prepared 3D model files to be usable in Unity via Unreal, Unity, and Maya
Closely collaborated and communicated across multiple teams to create a cohesive final interactive that meets standards for performance, visuals, and educational outcomes
Proactively determined the feasibility and requirements for implementing existing features to new use cases
Regularly communicated project progress internally with teammates and management, and externally with clients
Worked with the Customer Experience team to fix bugs and streamline procedures, while ensuring that stakeholder feedback is addressed
Additional responsibilities outside of job description:
Volunteered to work with a group to evaluate, design, revamp, and run technical/soft skills training for the Med Tech department
Participated in a focus group to evaluate company processes and identify ineciencies through observation, reporting, and interviews
Hosted regular virtual community times for coworkers for 6 months
Updating documentation and actively working across teams to define/redefine company processes to be consistent with/support the current project pipeline
September 2019 - August 2021
Graphic Designer
GoInvo, Health Tech Design and Consulting Firm, Arlington, MA, USA
Researched and created artistic concepts to explain user journeys and showcase products
Visually communicated design recommendations to digital products that improve usability and accessibility
Designed pixel mock-ups, layouts, interactions, and illustrations, and designed libraries and packages to house those assets
Communicated project progress with clients on a regular basis
Clients ranged from government health organizations, startups, established health companies, and internal open source projects
Additional responsibilities outside of job description:
Conducted usability testing of designs, and consulted on design of internal research studies
Mentored summer interns
Hosted semi-regular virtual community times during mandatory remote work
Created digital illustrations to celebrate coworkers’ work anniversaries on behalf of the studio
Select Presentations
Tang Poy, C., Andreopoulos, S., Patterson, S., Jenkinson, J., & Ng, D. (2020). Sugar scramble: A game-based approach to learning glucose metabolism. Poster presented at the 19th European Conference on e-Learning, Berlin, Germany.
Tang Poy, C., Andreopoulos, S., Patterson, S., Jenkinson, J., & Ng, D. (2020). Sugar scramble: A game-based approach to learning glucose metabolism. Vesalius Scholar talk presented at the Association Medical Illustrators conference, Milwaukee, WI.
Tang Poy, C. & Woolhouse, M. (2017). Pupillary dilations and dancing in tempo: Effects of synchrony and perceived levels of attractiveness. Poster presented at the Society of Music Cognition and Perception conference, San Diego, CA.
> Select Publications
Woolhouse, M. & Tang Poy, C. (2020). The attraction of synchrony: A hip-hop dance study. Frontiers of Psychology. doi: 10.3389/fpsyg.2020.588935
Ng, D., Andreopoulos, S., Long, S., Tang Poy, C., Patterson, S., & Jenkinson, J. (2020). Enhancing learning of glucose metabolism through animations and gaming. Case history published in the 2020 International e-Learning Excellence Awards book.
Select Awards
Vesalian Scholar Award (2019) | Vesalian Trust for Health Science Communication
Award of Merit (2019) | Association of Medical Illustrators